A love letter to a bygone era. Each prototype aims to test a specific game loop, built around containment as a theme.
If you're here: thank you. Thank you for playing my game(s).
A fire spreads across the grid. Wall it into sealed pockets to suffocate it. Bigger captures pay more — but the longer you wait, the faster it spreads.
Mineral layers push up from below. Slide rows to line up big groups — but matches only resolve on the rise. Time the Shift for a cascade.
A source fires a pulse every beat toward a lit sink. Rotate nodes to connect a live path before the beat lands. The beat is the metronome of tension.
Reactors drain on their own clocks. One feed stream, one at a time. Keep every needle in its green flow band — a starve or overload ends the run.
Drop glowing motes into a gravity basin. Equal masses fuse upward — bigger, brighter, worth more — chaining toward a supernova. Don't let the stack crest the rim.
Charged orbs drift and pile up. Spend a charge to fire an arc that rips through the cluster — every orb detonates its neighbours. Wait for density; don't overload.
A crystal grows from a colored stream. Swipe to cleave straight through it — any pure-color vein your cut crosses shatters. Grow a region big before you slice; the chamber is filling.
Charged particles pour down the field. Hold to drop a magnetic pole that bends them toward their matching collector. Bank a color streak — or let the spill overflow.