ANORAKARCADE

A love letter to a bygone era. Each prototype aims to test a specific game loop, built around containment as a theme.

If you're here: thank you. Thank you for playing my game(s).

9GAMES
0DEPENDENCIES
100%HTML5 CANVAS
RETRIES

★ FEATURED

FULL GAMEPLAY ↗

MOTHERLOAD

mining roguelite · dig deep, strike it rich

Drill into a procedural planet, haul ore up to sell, upgrade your pod, and chase the Heart of Natas through biomes, shops, a skill tree, missions and daily seeds. A complete game — a love letter to the 2004 Flash classic.

keyboard / gamepad · 💻 desktop only (for now) · seeds & daily

▶ THE PROTOTYPES

CONTAINMENTPLAY ↗

CINDER

containment · draw walls

A fire spreads across the grid. Wall it into sealed pockets to suffocate it. Bigger captures pay more — but the longer you wait, the faster it spreads.

order-from-chaos · risk/reward release
SHIFTING FIELDPLAY ↗

SHIFT

shifting field · slide rows

Mineral layers push up from below. Slide rows to line up big groups — but matches only resolve on the rise. Time the Shift for a cascade.

perpetual pressure · order-from-chaos
RHYTHMIC ROUTINGPLAY ↗

CONDUIT

rhythmic routing · rotate nodes

A source fires a pulse every beat toward a lit sink. Rotate nodes to connect a live path before the beat lands. The beat is the metronome of tension.

tension→resolution rhythm · self-scaling
EQUILIBRIUMPLAY ↗

HOMEOSTAT

equilibrium · feed meters

Reactors drain on their own clocks. One feed stream, one at a time. Keep every needle in its green flow band — a starve or overload ends the run.

perpetual pressure · loss-aversion
FUSIONPLAY ↗

NOVA

fusion · drop & merge

Drop glowing motes into a gravity basin. Equal masses fuse upward — bigger, brighter, worth more — chaining toward a supernova. Don't let the stack crest the rim.

synthesis · physics juice
CHAIN REACTIONPLAY ↗

SURGE

chain reaction · load & unleash

Charged orbs drift and pile up. Spend a charge to fire an arc that rips through the cluster — every orb detonates its neighbours. Wait for density; don't overload.

loaded spring · tension→release
DIVISIONPLAY ↗

CLEAVE

division · slice & partition

A crystal grows from a colored stream. Swipe to cleave straight through it — any pure-color vein your cut crosses shatters. Grow a region big before you slice; the chamber is filling.

order-by-division · risk/reward release
LIVE STREAMPLAY ↗

FLUX

live stream · bend with magnets

Charged particles pour down the field. Hold to drop a magnetic pole that bends them toward their matching collector. Bank a color streak — or let the spill overflow.

route a live stream · perpetual pressure
⏱ PLAYTIME 0s total
No play recorded yet — go break something.
Zero dependenciesPure HTML5 canvas — nothing to install.
🔊
Click once for soundTap inside any game to enable audio.
Instant restartFail → retry loop. Loss is cheap, and clearly your own fault.
💾
Tracked locallySaved in your browser; live leaderboard syncing soon.