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INTERCEPT

TRIAGE · choose what lives
SCORE
0
WAVE
1
AMMO
0
SITES
5
AMMO
WAVE 1

INTERCEPT

Threats rain down toward your sites. Tap anywhere to launch an interceptor — it flies there and detonates into a blast that kills anything caught in the ring.

You never have enough shells. Time one blast to catch several at once for a multi-kill bonus — but a wasted shot is a site you can't save. The barrage escalates every wave; the run ends when your last site falls.

click intercept   P pause
tap intercept   ❙❙ pause
Each interceptor costs an ammo shell; shells trickle back slowly and refill between waves. Catch 2+ threats in one blast for an escalating multi-kill bonus — the heart of a high score. Unused ammo and surviving sites pay an end-of-wave bonus. Splitters fork as they fall; seekers chase your sites.