Threats rain down toward your sites. Tap anywhere to launch an interceptor — it flies there and detonates into a blast that kills anything caught in the ring.
You never have enough shells. Time one blast to catch several at once for a multi-kill bonus — but a wasted shot is a site you can't save. The barrage escalates every wave; the run ends when your last site falls.
click intercept P pause
tap intercept ❙❙ pause
OVERRUN
0
PAUSED
press P to resumetap ❙❙ to resume
Each interceptor costs an ammo shell; shells trickle back slowly and refill between waves. Catch 2+ threats in one blast for an escalating multi-kill bonus — the heart of a high score. Unused ammo and surviving sites pay an end-of-wave bonus. Splitters fork as they fall; seekers chase your sites.