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SURGE

CHAIN REACTION · load & unleash
SCORE
0
BEST CHAIN
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LAST
ORBS
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FIELD PRESSURE
CHARGE

SURGE

Charged orbs drift in and pile up. When your charge is full, tap the field to fire an arc — it rips through every orb in reach, and each one detonates its neighbours.

A tight cluster makes a screen-wide chain. Wait for density — but an orb left too long burns out into a dead husk (it flickers grey first) that blocks chains; only a long chain (×6+) clears them. Race the burnout, and don't pack past the limit.

tap / click detonate   P pause
tap to detonate   ❙❙ pause
One tap when charged. The arc chains through any orbs within reach of each other — herd them into clusters and the chain explodes in length. Orbs left too long burn out into dead husks (they flicker grey first) that break chains; only a long chain (×6+) vaporizes them. So herd density and fire before it burns. Longer chains score exponentially and buy room. Charge refills over time; pick your moment.