Charged orbs drift in and pile up. When your charge is full, tap the field to fire an arc — it rips through every orb in reach, and each one detonates its neighbours.
A tight cluster makes a screen-wide chain. Wait for density — but an orb left too long burns out into a dead husk (it flickers grey first) that blocks chains; only a long chain (×6+) clears them. Race the burnout, and don't pack past the limit.
tap / click detonate P pause
tap to detonate ❙❙ pause
OVERLOAD
0
PAUSED
press P to resume
One tap when charged. The arc chains through any orbs within reach of each other — herd them into clusters and the chain explodes in length. Orbs left too long burn out into dead husks (they flicker grey first) that break chains; only a long chain (×6+) vaporizes them. So herd density and fire before it burns. Longer chains score exponentially and buy room. Charge refills over time; pick your moment.