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FLUX

BEND · steer the stream
SCORE
0
STREAK
×1
BEST
·
POLES
0/3
SPILL

FLUX

Charged particles pour down the field. Each belongs in the collector of its own color along the bottom.

Touch and hold to drop a magnetic pole — it bends nearby particles toward it. Slide it to aim, lift to leave it (it fades). Bank a color streak for a multiplier. Too many wrong landings and the spill overflows.

hold / drag place & aim a pole   P pause
Hold to drop a magnet that curves the stream; drag to aim it, lift to leave it fading behind. Land a particle in its matching color collector to bank it — consecutive banks build a streak that erupts. Wrong landings raise the spill. The flow never stops, and it speeds up as you score.