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CINDER

CONTAINMENT · seal the fire
verb: enclose
SCORE
0
COMBO
CAPTURES
0
HEAT
SMOLDER
CONTAINMENT PRESSURE
STONE

CINDER

A fire spreads across the grid. Drag to build walls and seal it into a closed pocket — sealed fire suffocates, and you score for every ember trapped.

Small seals are safe points. Letting a fire grow before you trap it pays far more — but one careless second and it overruns you. New fires are telegraphed before they ignite; mind the wind.

drag wall   right-drag erase   P pause
Seal fire into a closed pocket to capture it. Bigger captures escalate: SPARK → BLAZE → INFERNO → FIRESTORM. Chain captures quickly to build a combo multiplier. Walls refund when their pocket is captured.